Skip to content

Sen's Games Reference

Backgrounds
The backgrounds available for play in my game. I have not added any.
Classes
This page compends all variant rules applied to specific classes in my game.
Cleric Domains
The Commerce, Protection and Wrath domains.
Combat Options
Rules for special combat actions such as Charge, Disarm, and Overrun.
Items
A collection of magic items currently available for purchase in my game.
Deities
A table and summary listing of the popular deities in Eberron.
Feats
A collection of class feats, about 10 per class, some racial feats, 28 general feats and a faithful adaptation of 3e dragonmark feats.
Gear
Nonmagical gear from the Eberron 3e books ported to 5e.
Languages
Languages and dialects as spoken and as learnable in my Eberron.
Maps
The best maps of Khorvaire, Aerenal, Xen'drik, and Eberron that I've been able to find.
Playable Races
Novel racial builds for 10 playable races of 3e Eberron, plus Orcs, Goblinoids, Kobolds, and Half-giants (stylized as Ruokor).
Regions of Origin
A character generation system for gaining benefits based on what region your character is from. Intended as a replacement for subraces (which the above races were rebuilt to not have).
Spells
Spells adapted from 3rd ed. D&D and 3rd-party 5e publications, plus a few originals. 28 in total.
Subclasses
A listing of the subclasses we're playing with in my game.
License Texts
The Open Gaming License 1.0a
Text of the OGL, under which some content from 3rd-party 5e books on this site is licensed.
The CC0 1.0 Universal License
Text of the CC0 1.0 Universal License, under which all other textual content on this site is licensed.
The CC-BY-SA 4.0 License
The CC-BY-SA 4.0 license, under which text adapted from eberron.fandom.com is licensed.