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Backgrounds

Acolyte (PHb p.127)
You have spent your life in the service of a temple to a specific god or pantheon of gods.
Anthropologist (ToA p.191)
You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations.
Archaeologist (ToA p.192)
An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains-their bones, their ruins, their surviving masterworks, and their tombs.
Aspirant (EE p.123)
You have spent your life in the service of a druidic sect, serving as an intermediary between civilization and the wild.
Athlete (MOT p.31)
You strive to perfect yourself physically and in execution of everything you do.
Auditor (EE p.125)
Your job is testing security systems, finding the flaws in vaults, prisons, and other secure systems.
Cadet (EE p.126)
You were commissioned as an officer, but you never actually made it to the battlefield.
Changeling Traveler (MMi p.205)
You’re an urban nomad, wandering from city to city, a force for change— much like the Traveler who bestowed you with your supernatural gifts.
Charlatan (PHb p.128)
You have always had a way with people.
Chronicler (EE p.127)
People need news, and you’re the one to provide it— an investigative reporter searching for issues of national importance.
City Watch (SCAG p.145)
You have served the community where you grew up, standing as its first line of defense against crime.
Clan Crafter (SCAG p.145)
The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition.
Cloistered Scholar (SCAG p.146)
In your younger days, you found your way to one of Khorvaire's great institutes of learning, where you were apprenticed and taught that knowledge is a more valuable treasure than gold.
Courtier (SCAG p.146)
In your younger days, you were a personage of some significance in a noble court or a bureaucratic organization.
Criminal (PHb p.129)
You are an experienced criminal with a history of breaking the law.
Entertainer (PHb p.130)
You thrive in front of an audience.
Faceless (BGDA p.203)
You've left your old face behind, taking on a new persona, becoming something more.
Faction Agent (SCAG p.147)
You served as an agent of a particular faction in Khorvaire. You might have operated openly or secretly, depending on the faction and its goals
Far Traveler (SCAG p.148)
You are from a distant place, one so remote that few of the common folk of Khorvaire realize that it exists.
Fisher (GoS p.29)
You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean.
Folk Hero (PHb p.131)
You come from a humble social rank, but you are destined for so much more.
Guild Artisan (PHb p.132)
You are a member of an artisan's guild, skilled in a particular field and c10sely associated with other artisans.
Haunted One (VRR p.34)
You are haunted by something so terrible that you dare not speak of it. You've tried to bury it and run away from it, to no avail.
Hermit (PHb p.134)
You lived in seclusion— either in a sheltered community such as a monastery, or entirely alone— for a formative part of your life.
Inheritor (SCAG p.150)
You are the heir to something of great value— an object that has been entrusted to you and you alone.
Knight of the Order (SCAG p.151)
You belong to an order of knights who have sworn oaths to achieve a certain goal.
Marine (GoS p.31)
You were trained for battle on sandy beaches and rocky shores.
Mercenary Veteran (SCAG p.152)
As a sell-sword who fought battles for coin, you're well acquainted with risking life and limb for a chance at a share of treasure.
Noble (PHb p.135)
You carry a noble title, and your family owns land, collects taxes, and wields significant political influence.
Outlander (PHb p.136)
You grew up in the wilds, far from civilization and the comforts of town and technology.
Sage (PHb p.137)
You spent years learning lore. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you.
Sailor (PHb p.139)
You sailed on a seagoing vessel for years.
Shipwright (GoS p.33)
You have sailed into war on the decks of great ships, patching their hulls with skill and prayers.
Smuggler (GoS p.34)
You know the blind spots in every port and checkpoint, and you've turned them into a profitable career.
Soldier (PHb p.140)
War has been your life for as long as you care to remember.
Urban Bounty Hunter (SCAG p.153)
Your life was already full of conflict and excitement, because you made a living tracking down people for pay.
Urchin (PHb p.141)
You grew up on the streets alone, orphaned, and poor.
Uthgardt Tribe Member (SCAG p.153)
Your people have always tried to hold to the old ways. Tradition and taboo have kept your clan strong.
Waterdhavian Noble (SCAG p.154)
You were born into one of Sharn’s powerful noble families— ancient names that have shaped the city’s politics, economy, and society for centuries.
Book Abbreviation Legend
  • BGG: Baldur's Gate: Descent into Avernus
  • EE: Exploring Eberron
  • GoS: Ghosts of Saltmarsh
  • MMi: Morgrave Miscellany
  • MOT: Mythic Odysseys of Theros
  • PHb: Player's Handbook
  • SCAG: Sword Coast Adventurer's Guide
  • ToA: Tomb of Annihilation
  • VRR: Van Richten's Guide to Ravenloft