Bard Feats
Feat | Level | Benefit |
---|---|---|
Bardic Breadth | 5 | Learn 3 cantrips incl. 1 from any list; add Cha mod to cantrip damage 1/round |
Bardic Knowledge | 1 | Gain special Intelligence skill for consulting ancient and forgotten lore |
Extra Spells Known | 5 | Learn two additional spells; must be at most 1 level less than your max |
Haunting Melody | 5 | Use Bardic Song to frighten foes within 60 ft., # targets ≤ your Cha mod |
Inspired Glamour | 1 | Spend Inspiration die when casting Illus./Ench. spell, select # targets ≤ Cha mod, force disadv. on 1st save |
Inspire Healing | 1 | Ally with Inspiration die can roll twice and add it to healing spell, or once if it's multi-target |
Inspire Ferocity | 3 | Ally with Inspiration die can roll twice and add it to weapon or unarmed strike damage |
Inspire Spellpower | 3 | Ally with Inspiration die can spend it to augment spell save DC |
Invigorating Spell | 1 | When casting a spell on ally/allies, pick one target, they gain temp hp = Bard level + Cha mod; usable PB/LR |
Shared Spell | 1 | When you cast a single-target spell on yourself, can share casting with ally if also valid target; usable 1/SR |
Legend | |
---|---|
1/SR | Usable once per short rest |
disadv. | disadvantage |
hp | hit points |
PB/LR | Usable a number of times equal to your proficiency bonus per long rest |
Bardic Breadth
Your innate magical talent deepens, allowing you to weave a wider array of minor spells into your repertoire.
Prerequisite: Bard level 5
Benefits:
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You learn two cantrips of your choice from the Bard spell list. You learn one further cantrip of your choice from any class list. It counts as a bard spell for you, and you use Charisma as your spellcasting ability for it.
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Once per turn when you deal damage with a cantrip, you can add your Charisma modifier to the damage dealt.
Bardic Knowledge
Centuries of storytelling and song echo through your memory, surfacing when you least expect it.
Prerequisites: Bard level 1
Benefits:
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Increase your Intelligence or Charisma by 1, to a maximum of 20.
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You can attempt a special Bardic Knowledge check to recall lore about notable people, items, or places. This is an Intelligence check, adding your proficiency bonus (even if you're not proficient in the relevant skill).
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The DC and depth of information are determined by the table below:
DC | Type of Knowledge |
---|---|
5 | Common lore, widely spread tales, local rumors |
12 | Uncommon information, known only to specialists or historians |
18 | Obscure lore, forgotten histories, secret legends |
25 | Extremely obscure facts, myths known only to isolated or ancient sources |
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If you are proficient in Arcana, Religion, Nature, or History, you have advantage on Bardic Knowledge checks related to the associated topic.
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This ability functions at the DM's discretion and is subject to the availability of relevant lore in the setting.
Extra Spells Known
You’ve expanded your magical repertoire beyond its normal limits.
Prerequisites: Bard level 5, Sorcerer level 5, or Warlock level 5
Benefit: You learn two additional spells of your choice from your class’s spell list. The highest level of spell you can learn through this feat is one level less than the highest level you can cast.
Haunting Melody
You have learned to weave dread and despair into your music, sending shivers through the hearts of your foes.
Prerequisite: Bard level 5
Benefit: When you activate a Bardic Song, you may choose to perform a Haunting Melody. Choose a number of creatures within 60 feet of you that can hear you, up to a number equal to your Charisma modifier (minimum of one). Each creature must make a Wisdom saving throw against your bard spell save DC.
On a failed save the creature is frightened of you until the song ends. On a success they're immune to the effect for 24 hours. At the ending of each of their turn they make make a renewed save, breaking free of the effect on a success.
Inspired Glamour
With a breath of inspiration, your magic takes on an entrancing luster, captivating minds and veiling truth with greater ease.
Prerequisite: Bard level 1
Benefit: When you cast an enchantment or illusion spell using a Bard spell slot, you can expend one use of Bardic Inspiration as part of the casting. Choose a number of creatures up to your Charisma modifier (minimum one). The first saving throw each of those creatures makes against the spell before the end of your next turn is made with disadvantage.
Special: This feat only applies to spells from the bard spell list cast using bard spell slots.
Inspire Healing
Prerequisite: Bard level 1
You infuse healing magic and mending skills with the power of your inspiration.
Benefits: When a character that has one of your Bardic Inspiration dice casts a healing spell or uses an effect that restores hit points, they can expend that die to enhance the healing:
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If the healing effect targets only one creature, they roll the die twice and add the total to the amount healed.
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If the healing effect targets multiple creatures, they roll the die once and add the result to the amount healed for one creature of their choice.
Inspire Ferocity
Your stirring words drive your allies to strike with greater force and precision.
Prerequisite: Bard level 3
Benefit: When a character that has one of your Bardic Inspiration dice succeeds at a melee or ranged weapon attack or unarmed strike, they can expend that die by rolling it twice and adding it to the damage. A creature can benefit from this feature once per turn.
Inspire Spellpower
Your music refines and channels your allies’ spellcasting potential, allowing them to craft magic with heightened intensity and precision.
Prerequisites: Bard level 1
Benefits:
- When a character has a Bardic Inspiration die from you and casts a spell that requires a saving throw, they can choose to expend the die to use an alternate spell save DC for that spell only.
This alternate DC is 8 + your proficiency bonus + a bonus based the Bardic Inspiration die as given in the table below. This replaces the character’s normal spell save DC formula for that spell. The character must choose to use this alternate formula before any saving throws are made. Once they do, the Bardic Inspiration die is expended. You cannot use this feature on yourself.
Bardic Inspiration Die | Inspire Spellpower Bonus |
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d6 | +4 |
d8 | +5 |
d10 | +6 |
d12 | +7 |
Invigorating Spell
You have mastered the rhythmic incantations and measured battle-chants of ancient Dhakaani war-mages.
Prerequisites: Bard, Cleric, or Druid level 1; or Paladin level 2
Benefit: When you cast a spell that targets only allies, one target of your choice gains temporary hit points equal to your Bard level + your Charisma ability modifier. If you use this feature again while any temporary hit points granted by it are still active, those earlier temporary hit points are lost. You can do this a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest. At 11th level this spell can affect two targets of your choice.
Shared Spell
Your protective magic extends instinctively to those beside you, and your presence reinforces the resolve of allies when they falter.
Prerequisites: Bard, Cleric, or Druid level 1; or Paladin level 2
Benefit: Once per short or long rest, when you cast a single-target spell on yourself, you can also target one willing creature within 5 feet with the same spell, provided they are a valid target and the spell has no costly material component.