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Calm Beasts

1st-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Druid, Ranger

You project a calming aura toward a group of beasts. Choose a point within range. Each beast within a 30-foot-radius sphere centered on that point must succeed on a Wisdom saving throw or become calm for the duration. A calm beast does not act aggressively, flee, or take hostile actions. Its attitude towards you and your allies becomes Indifferent. It stays where it is and watches passively.

If a beast is trained to guard or attack, or is Hostile, it has advantage on the saving throw. Affected beasts are not charmed and defend themselves normally if harmed. The effect ends early on a creature if it is threatened or takes damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius increases by 10 feet for each slot level above 1st.

Copyright. Adapted from "Calm Animals" in The Player's Handbook v.3.5, ©2003 Wizards of the Coast, Inc. Used under the Open Gaming License 1.0a..