Elf Feats
| Feat | ASI | Prerequisites | Benefit |
|---|---|---|---|
| Adept of the Blade | Gain proficiency in shortsword and longsword. Longsword is a finesse weapon for you. When wielding short- or longsword, parry attack to as PB to AC. Usable PB/LR. | ||
| Adept of the Bow | Gain proficiency in shortbow and longbow. Optionally use Str bonus for attack + damage with bows. When hiding on your turn, Hide as bonus action. | ||
| Ancestral Echo | your choice | Gain proficiency in chosen skill. Gain 1 temporary action point per day. | |
| Deep Trance Adept | Wis | Wis 13 | When trancing, do so 4 extra hours to gain one of four benefits the following day. |
| Elven Accuracy | Dex | As bonus action get adv. on a ranged attack. Usable PB/LR. | |
| Elven Alertness | 4th level, Insight, Perception | Gain Expertise in Perception. Can't be surprised while conscious. Hidden foes don't have adv. on attack. | |
| Elven Charm | Cha | Cha 13 | Gain proficiency in Intimidation, Deception, Persuasion, or Performance. As bonus use one with adv. Usable PB/LR. |
| Elven Grace | Dex | Dex 13 | Gain proficiency in Acrobatics, Sleight of Hand or Stealth. As bonus use one with adv. Usable PB/LR. |
| Elven Loremaster | Int | Int 13 | Gain proficiency in History, Religion, Arcana or Nature. As bonus use one with adv. Usable PB/LR. |
| Rooted Memory | Gain proficiency in Survival or Nature, or Expertise. After trance learn lay of the land. |
| Legend | |
|---|---|
| adv. | Advantage |
| ASI | Ability Score Increase |
| PB/LR | Usable a number of times per long rest equal to your proficiency bonus |
Adept of the Blade
Elven martial teaching emphasizes grace, timing, and flow over brute force.
Prerequisite: Elf
Benefits:
-
You gain proficiency with the shortbow and longbow.
-
You can take the Hide action as a bonus action. This represents trained archery techniques that allow you to fire and quickly slip back into cover before the end of your turn.
-
When you make a ranged weapon attack with a shortbow or longbow, you ignore disadvantage imposed by long range.
Adept of the Bow
Elven bowcraft teaches control of breath and motion even under threat.
Prerequisite: Elf
Benefits:
-
You gain proficiency with the shortbow and longbow.
-
You can take the Hide action as a bonus action, representing trained archery techniques that allow you to fire and quickly slip back into cover before the end of your turn.
-
When you make a ranged weapon attack with a shortbow or longbow, you ignore disadvantage imposed by long range.
Ancestral Echo
The memories of your ancestors linger close to the surface of your mind, ready to guide you when the moment demands it.
Prerequisite: Elf
Benefits:
-
Increase an ability score of your choice by 1, to a maximum of 20.
-
You gain proficiency in one skill of your choice. If you are already proficient in that skill, you instead gain Expertise in it.
-
Ancestral Echo. When you finish a long rest, you gain one temporary action point. This action point must be spent before the end of your next long rest, and it cannot be retained or carried over. You do not gain this benefit if you already have a temporary action point from this feature.
Special: You are encouraged to come up with a name and backstory for the ancestor.
Deep Trance Adept
Through prolonged meditation, you can draw a single focused benefit from your trance.
Prerequisites: Elf, Wisdom 13 or higher
Benefits:
-
Your Wisdom score increases by 1, to a maximum of 20.
-
When you complete a trance, you can choose to continue meditating for 4 additional uninterrupted hours. If you do so, choose one of the following benefits. The chosen benefit lasts until you complete your next long rest. You can gain only one benefit from this list per long rest. If your trance is interrupted during the additional meditation, you gain no benefit.
-
Heightened Step. Your walking speed increases by 10 feet.
-
Unclouded Senses. When you make a Wisdom (Perception) check, you can treat a d20 roll of 9 or lower as a 10.
-
Night-Tuned Vision. You gain darkvision out to a range of 30 feet. If you already have darkvision, its range increases by 15 feet instead.
-
Psychic Resilience. You have advantage on saving throws against effects that deal psychic damage.
-
Elven Accuracy
Your sharp eyesight makes difficult shots easier.
Prerequisite: Elf
Benefits:
-
Your Dexterity score increases by 1, to a maximum of 20.
-
You gain proficiency in light crossbows, heavy crossbows, shortbows, and longbows.
-
As a bonus action, you aim carefully and gain advantage on your next ranged attack. You can use this ability a number of times equal to your proficiency bonus per long rest.
Elven Alertness
Your keen elven perception means you're always aware of what's going on around you.
Prerequisite: 4th level, Elf, Perception proficiency
Benefits:
-
You gain Expertise in Perception.
-
You can't be surprised as long as you are still conscious.
-
Foes do not gain advantage on attack rolls against you as a result of being hidden from you.
Elven Charm
Your elven beauty is bewitching, allowing you to influence the minds and hearts of other races.
Prerequisite: Elf, Charisma 13
Benefits:
-
Your Charisma score increases by 1, to a maximum of 20.
-
Choose one of Intimidation, Deception, Persuasion, or Performance. You gain proficiency in this skill. If you're already proficient in it, you gain Expertise in it.
-
When you make an Intimidation, Deception, Persuasion, or Performance check, you can use a bonus action to gain advantage on the check. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Elven Grace
Your grace is unmatched by most mortal races, and appears supernatural to non-Elves.
Prerequisite: Elf, Dexterity 13
Benefits:
-
Your Dexterity score increases by 1, to a maximum of 20.
-
Choose one of Acrobatics, Sleight of Hand or Stealth. You gain proficiency in this skill. If you're already proficient in it, you gain Expertise in it.
-
When making an Acrobatics, Sleight of Hand, or Stealth check, as a bonus action you can choose to gain advantage on the check. You may use this ability a number of times per long rest equal to your proficiency bonus.
Elven Loremaster
You are a scholar and great collector of elven lore both written and storied.
Prerequisite: Elf, Int 13
Benefits:
-
Your Intelligence score increases by 1, to a maximum of 20.
-
Choose one of History, Religion, Arcana, or Nature. You gain proficiency in this skill. If you're already proficient in it, you gain Expertise in it.
-
When making a History, Religion, Arcana, or Nature check, as a bonus action, you can choose to gain advantage on the check. You may use this ability a number of times per long rest equal to your proficiency bonus.
Rooted Memory
Your feet remember paths your eyes have never seen, and the land whispers its secrets to your blood.
Prerequisites: Elf
Benefits:
-
Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
-
Choose either Survival or Nature. You gain proficiency in the skill. If you're already proficient in it, you gain Expertise in it.
-
When you complete a trance while in a natural environment, you can learn the lay of the land. Within three miles, you learn the terrain and bodies of water, prevalent plants and animals, and the direction of settlements.
Copyright. The feats "Elven Accuracy", "Elven Alertness", "Elven Charm", "Elven Grace", "Elven Loremaster", and "Elven Sword-Dancer" (as "Valenar Sword-Dancer") adapted from Wardens of the Wild, Copyright 2015 Total Party Kill Games, authors PJ Harn and Brian Berg. Used under the Open Gaming License 1.0a.