Skip to content

Elf Feats

Feat ASI Prerequisites Benefit
Elven Accuracy Dex As bonus action get adv. on a ranged attack as a bonus action, PB/LR
Elven Alertness Level 4, Insight, Perception Expertise in Perception; can't be surprised while conscious; hidden foes don't have adv. on attack
Elven Charm Cha Cha 13 Proficiency in Intimidation, Deception, Persuasion, or Performance; as bonus use one with adv. PB/LR.
Elven Grace Dex Dex 13 Proficiency in Acrobatics, Sleight of Hand or Stealth; as bonus use one with adv. PB/LR.
Elven Loremaster Int Int 13 Proficiency in History, Religion, Arcana or Nature; as bonus use one with adv. PB/LR.
Rooted Memory Proficiency in Survival or Nature, or expertise; after trance learn lay of the land.
Valenar Sword-Dancer Level 8, Region: Valenar,
Acrobatics, Dex 13, Cha 13
Treat light/elven weapons as finesse, add Cha to dmg 1/SR, treat Acrobatics check as AC 1/SR.
Legend
adv. Advantage
ASI Ability Score Increase
PB/LR Usable a number of times
equal to your proficiency
bonus per long rest
Elven Accuracy

Your sharp eyesight makes difficult shots easier.

Benefits:

  • Your Dexterity score increases by +1, to a maximum of 20.

  • You gain proficiency in light crossbows, heavy crossbows, shortbows and longbows.

  • As a bonus action, you aim carefully and gain advantage on your next ranged attack. You can use this ability a number of times equal to your proficiency bonus per long rest.

Elven Alertness

Your sharp eyesight makes difficult shots easier.

Prerequisite: Level 4, Perception proficiency

Benefits:

  • You gain expertise in Perception.

  • You can’t be surprised as long as you are still conscious.

  • Foes do not gain advantage on attacks against you when they are hidden.

Elven Charm

Your elven beauty is bewitching, allowing you to influence the minds and hearts of lesser races.

Prerequisite: Charisma 13

Benefits:

  • Your Charisma score increases by +1, to a maximum of 20.

  • Choose one of Intimidation, Deception, Persuasion, or Performance. You gain proficiency in this skill.

  • When making an Intimidation, Deception, Persuasion, or Performance check, as a bonus action you can choose to gain advantage on the check. You may use this ability a number of times per long rest equal to your proficiency bonus.

Elven Grace

Your grace is unmatched by most mortal races, and appears supernatural to non-elves.

Prerequisite: Dexterity 15

Benefits:

  • Your Dexterity score increases by +1, to a maximum of 20.

  • Choose one of Acrobatics, Sleight of Hand or Stealth. You gain proficiency in this skill.

  • When making an Acrobatics, Sleight of Hand or Stealth, as a bonus action you can choose to gain advantage on the check. You may use this ability a number of times per long rest equal to your proficiency bonus.

Elven Loremaster

You are a scholar and great collector of elven lore both written and storied.

Prerequisite: Breadth of Experience

Benefits:

  • Your Intelligence score increases by +1, to a maximum of 20.

  • Choose one of History, Religion, Arcana or Nature. You gain proficiency in this skill.

  • When making a History, Religion, Arcana or Nature skill check, as a bonus action you can choose to gain advantage on the check. You may use this ability a number of times per long rest equal to your proficiency bonus.

Rooted Memory

Your feet remember paths your eyes have never seen, and the land whispers its secrets to your blood.

Benefits:

  • Increase your Dexterity or Wisdom score by 1, to a maximum of 20.

  • Choose either Survival or Nature. You gain proficiency in the skill. If you're already proficient in it you gain Expertise in it.

  • When you complete a trance while in a natural environment, you can learn the lay of the land. Within three miles, you learn the terrain and bodies of water, prevalent plants and animals, and the direction of settlements.

Valenar Sword-Dancer

You are a master of the elven martial art of the Dance of Swords.

Prerequisites: Level 8, Region of Origin Valenar, Acrobatics proficiency, Dexterity 13, Charisma 13

Benefits:

  • You treat all light and elven racial melee weapons as finesse weapons.

  • Once per short rest, you may add your Charisma bonus to damage as a free action.

  • Also, as a reaction made when attacked, you may choose to make an Acrobatics check, and use this result as your effective AC until the beginning of your next turn. You can use this ability once per short rest.


Copyright. The feats "Elven Accuracy", "Elven Alertness", "Elven Charm", "Elven Grace", "Elven Loremaster", and "Elven Sword-Dancer" (as "Valenar Sword-Dancer") adapted from Wardens of the Wild, Copyright 2015 Total Party Kill Games, authors PJ Harn and Brian Berg. Used under the the Open Gaming License 1.0a.