Goblin Feats
| Feat | Level | ASI | Benefits |
|---|---|---|---|
| Chronicler of Ashes | 1 | Gain proficiency in History; Help with Arcana, Religion, Nature, Investigation, or Insight checks without the skill; have perfect memorization for stories, conversations, and text; judge history of antiquities | |
| Cunning Survivalist | 1 | Gain proficiency with thieves' tools, a climb speed, and +30 ft darkvision | |
| Dirge-Singer's Resonance | 4 | When maintaining concentration on a ally-benefiting spell, after 1 round your allies gain temp hp = PB+stat mod | |
| Evade Battle's Grasp | 1 | Dex | Gain proficiency in Acrobatics; you have adv. on Acrobatics checks when grappling; ignore 20 of falling damage |
| Eyes of the Taarka'khesh | 4 | Add Wis to initiative, proficiency in Stealth, and if hidden when initiative is rolled move half your speed | |
| Iron Discipline | 4 | Con | When you succeed on a Con save, you can take the Dodge action as a bonus action; usable PB/LR. |
| Lore of the Wordbearers | 1 | Int | Gain proficiency with History and one other knowledge skill, one language of Orc, Draconic or Sylvan, and adv. on Int skill checks re ancient ruins. |
| Shadowcaller | 4 | Dex or Cha | Learn mage hand or minor illusion; gain proficiency in Stealth; have adv. on Stealth checks when using Nimble Escape |
| Victor's Scorn | 1 | Dex or Cha | When you slay a foe, another within 30 ft must Wis save or be frightened 1 round; usable 1/SR. |
| Wordbearer's Precision | 1 | Int, Wis, or Cha | When dealing damage with a spell, may reroll a number of damage dice equal to PB; usable 1/SR. |
| Legend | |
|---|---|
| 1/SR | Usable once per short rest |
| adv. | advantage |
| hp | hit points |
| PB/SR | Usable a number of times per long rest equal to your proficiency bonus |
Chronicler of Ashes
You carry the stories of your people and the records of ages past.
Prerequisite: Goblin, 1st level
Benefits:
-
You gain proficiency in the skill History. If you were already proficient you gain Expertise in the skill. If you already had Expertise you gain no further benefit.
-
When you use the Help action to aid an ally's Arcana, Religion, Nature, Investigation, or Insight check, you may do so even if you lack proficiency in that skill, provided you recount relevant lore. You can use this feature a number of times equal to your proficiency bonus per long rest.
-
You can flawlessly memorize any story, conversation, or text you have heard or read once, and you can reproduce it word-for-word at a later time.
-
Whenever you examine a written work, inscription, or relic, you can make an Intelligence (History) check to identify its age, origin, and authenticity without requiring magic.
Cunning Survivalist
You've survived by wit and grit, adapting to every threat.
Prerequisite: Goblin, 5th level
Benefits:
-
You gain proficiency with thieves' tools. If you are already proficient, you instead gain proficiency with one other tool of your choice.
-
You gain a climbing speed equal to your walking speed. You cannot use this climbing speed while wearing heavy armor.
-
The range of your darkvision increases by 30 ft.
Dirge-Singer's Resonance
Your voice carries the weight of Dhakaani memory.
Prerequisite: Goblin, 4th level
Benefits:
-
When you have maintained concentration on a spell that affects allies for 1 round, those allies gain temporary hit points equal to your proficiency bonus plus your spellcasting ability score modifier.
-
Once per short rest, you can make a Constitution saving throw to maintain concentration with advantage.
Evade Battle's Grasp
You have learned to evade the grasp of larger, slower foes.
Prerequisite: Goblin, 1st level
Benefits:
-
Increase your Dexterity score by 1, to a maximum of 20.
-
You gain proficiency in Acrobatics. If you were already proficient you gain Expertise in the skill. If you already had Expertise you gain no further benefit.
-
You have advantage on Acrobatics checks made to initiate or evade a grapple.
-
You ignore the first 20 ft of a fall when calculating fall damage.
Eyes of the Taarka'khesh
You've learned the silent wolf discipline of the Taarka'khesh.
Prerequisite: Goblin, 4th level
Benefits:
-
You add your Wisdom modifier to initiative checks, in addition to your Dexterity modifier, as your honed instincts have sharpened your reaction time.
-
You gain proficiency in the Stealth skill. If you are already proficient, you instead add double your proficiency bonus to Stealth checks.
-
Once per short or long rest, when you roll initiative and are hidden, you may immediately move up to half your speed without revealing your position.
Iron Discipline
Your relentless will drives you to endure.
Prerequisite: Goblin, 4th level
Benefits:
-
Increase your Constitution score by 1, to a maximum of 20.
-
When you succeed on a Constitution saving throw, you may take the Dodge action as a bonus action. You can use this benefit a number of times equal to your proficiency bonus per long rest.
Lore of the Wordbearers
The chronicles of the Kech Volaar echo in your mind.
Prerequisite: Goblin, 1st level, History proficiency
Benefits:
-
Increase your Intelligence score by 1, to a maximum of 20.
-
You gain proficiency in one of the skills Arcana, Religion, or Nature. If you were already proficient you gain Expertise in the skill. If you already had Expertise you gain no further benefit.
-
You learn one language from the list Orc, [Kobold] Draconic, or [Eldeen] Sylvan.
-
You have advantage on all Intelligence-based skill checks related to ruins dating back to the fall of the Dhakaani Empire or earlier.
Shadowcaller
The whispers of the Mockery guide your steps.
Prerequisite: Goblin, 4th level
Benefits:
-
Increase your Dexterity or Charisma score by 1, to a maximum of 20.
-
You learn either the mage hand or minor illusion cantrip. Charisma is your spellcasting ability for this spell.
-
You gain proficiency in the skill Stealth. If you were already proficient, you gain Expertise in the skill. If you already had Expertise you gain no further benefit.
-
When you make a Dexterity (Stealth) check as part of using your Nimble Escape trait, you have advantage on the roll.
Victor's Scorn
You've mastered the art of mockery that turns enemies against each other.
Prerequisite: Goblin, 1st level
Benefits:
-
Increase your Dexterity or Charisma score by 1, to a maximum of 20.
-
When you reduce a hostile creature to 0 hit points, you can choose another hostile creature within 30 ft that can see you. That creature must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. You can use this ability once per short or long rest.
Wordbearer's Precision
The traditions of Kech Volaar sharpen your focus.
Prerequisite: Goblin, 1st level
Benefits:
-
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
-
When you deal damage with a spell, you may reroll a number of damage dice equal to your proficiency bonus. You must use the new rolls. You can use this ability once per short or long rest.