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Make Whole

2nd-level transmutation

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Classes: Artificer, Cleric, Wizard

You repair a single nonmagical object you can see within range, fully restoring it to its original, undamaged state. The object can be made of any material and may have multiple breaks or missing pieces, as long as all parts are present. The object must fit within a volume of 10 cubic feet. This spell cannot repair items that have been disintegrated, incinerated, melted, ground to powder, or otherwise destroyed.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the maximum volume of the object you can repair increases by 10 cubic feet for each slot level above 2nd.

Copyright. Adapted from The Player's Handbook v.3.5, ©2003 Wizards of the Coast, Inc. Used under the Open Gaming License 1.0a.