Playable Races of Eberron
- Changelings: Elusive shapeshifters who blend into other societies using their ability to alter appearance and voice
- Dwarves: Stoic and loyal warriors with deep-rooted clan traditions, enduring resilience, and a fierce sense of honor.
- Elves: Long-lived, agile folk blending martial and arcane talents with deep ancestral traditions.
- Gnomes: Clever, curious schemers using magic, knowledge, and diplomacy to subtly shape the world around them.
- Goblinoids:
- Bugbears: Disciplined, community-focused Goblinoid warriors defined by quiet strength and deep traditions.
- Goblins: Cunning and resilient survivors who thrive through stealth, ingenuity, and strong communal bonds.
- Hobgoblins: Disciplined, honor-bound warriors who value martial skill, leadership, and structured society.
- Halflings: Nimble and loyal adventurers known for stealth, self-reliance, and surprising ferocity.
- Humans: A resilient, ambitious people known for adaptability and influence, but dealing with with diminished numbers.
- Khoravar: A passionate and independent people known for emotional depth, adaptability, and cultural versatility
- Kobolds: Ingenious dragonkin known for disciplined teamwork, clever engineering, and a high rate of innate sorcery.
- Orckin:
- Ruokor: Towering, fiery warriors descended from giants, known for their strength, fiery passion, and steadfast loyalty.
- Shifters: Beast-touched nomads defined by instinct, emotional intensity, and a fierce devotion to self-reliance and freedom.
- Warforged: Magical constructs created to make war seeking identity and purpose in a post-war world.
Random Race Table
| d100 | Result |
|---|---|
| 01–07 | Bugbears |
| 08–14 | Changelings |
| 15–21 | Dwarves |
| 22–28 | Elves |
| 29–34 | Gnomes |
| 35–40 | Goblins |
| 41–46 | Khoravar |
| 47–52 | Halflings |
| 53–58 | Half-orcs |
| 59–64 | Hobgoblins |
| 65–70 | Humans |
| 71–76 | Kobolds |
| 77–82 | Orcs |
| 83–88 | Ruokor |
| 89–94 | Shifters |
| 95–100 | Warforged |
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