Ranger Feats
Feat | Level | Prerequisites | Ability Score Increase |
|
---|---|---|---|---|
Battle Clarity | 5 | After initiative, choose one foe; you have adv. on attacks against them for 1st turn | ||
Careful Aim | 5 | Extra Attack | When taking Attack action, can forgo one attack to gain adv. on other attack | |
Eyes of the Wild | 1 | Wisdom | In natural environments, see through foliage, mist, undergrowth etc. as though not obscured | |
Hear the Unseen | 5 | Perception proficiency, Wisdom 17 or higher | You gain blindsight to 10 ft.; as bonus action make DC 20 Perception check to pinpoint location of hidden/invisible foe | |
Insightful Archery | 5 | Wisdom 13 or higher | Use Wisdom mod in place of Dexterity mod for attack and damage rolls made with shortbows and longbows | |
Mistwalker | 5 | Dex or Wis | In light obscurement— such as foliage, fog, undergrowth— your movement does not provoke opp.atks | |
Rapid Shot | 5 | Dexterity 15 or higher | When you take the Attack action with a ranged weapon, make one more attack as a bonus action; usable PB/LR | |
Stealthy Sniper | 5 | Dex or Wis | When hidden, use movement to pop out, make ranged attack, and duck down, can hide again as bonus action | |
Two-Weapon Defense | 5 | When you hit a foe with both weapons, can force them to have disadv. on the next attack they make against you; PB/LR | ||
Warden of the Liminal Wild | 1 | region of origin Eldeen Reaches, Shadow Marshes or Droaam |
Wisdom | Always know when you enter or leave manifest zone, have adv. on checks to identify or understand a manifest zone |
Legend | |
---|---|
adv. | advantage |
disadv. | disadvantage |
opp.atk. | opportunity attack |
PB/LR | Usable a number of times equal to your proficiency bonus per long rest |
Battle Clarity
You have honed your awareness into a razor-sharp discipline, allowing you to act with absolute clarity in moments of danger.
Prerequisites: Barbarian level 5, Fighter level 5, Ranger level 5, OR Paladin level 5
Benefit: When you roll initiative and are not surprised, you can choose one creature you can see. You have advantage on attack rolls against that creature until the end of your first turn in combat.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Careful Aim
You’ve trained to slow your breath and steady your aim, favoring precision over rapidity.
Prerequisite: Fighter or Ranger level 5, Extra Attack
Benefit: When you take the Attack action and make multiple ranged weapon attacks, you can forgo one of those attacks. If you do, you have advantage on one other ranged weapon attack you make as part of the same action.
Eyes of the Wild
You are attuned to the rhythms and patterns of the wild, allowing your senses to cut through natural distractions.
Prerequisite: Ranger level 1
Benefits:
-
Increase your Wisdom score by 1, to a maximum of 20.
-
While you are in natural terrain and environments, you do not have disadvantage on Perception checks made in light obscurement such as foliage, mist, or undergrowth. You see through them as if they were not obscured.
Hear the Unseen
Your hearing is so finely tuned that you can locate hidden or invisible creatures by sound alone.
Prerequisites: Ranger level 5, Perception proficiency, Wisdom 17 or higher
Benefits:
-
You gain blindsight out to a range of 10 feet, but only against creatures that are not in magical silence and while you are not deafened.
-
As a bonus action, you may make a Wisdom (Perception) check (DC 20) to pinpoint the location of any hidden or invisible creature within 40 feet that is making noise. You must be able to hear.
Insightful Archery
You rely on intuition and inner calm rather than sheer reflexes when aiming with a bow.
Prerequisites: Ranger level 5, Wisdom 13 or higher
Benefit: You can use your Wisdom modifier in place of your Dexterity modifier for attack rolls and damage rolls you make with longbows and shortbows.
Mistwalker
You move like a wraith through fog, foliage, and shadow.
Prerequisite: Ranger level 5
Benefits:
-
Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
-
While you are in lightly or heavily obscured terrain—such as fog, foliage, smoke, or magical darkness—you can move without provoking opportunity attacks.
Rapid Shot
You have learned how to channel speed and precision into a sudden burst of arrows.
Prerequisites: Ranger level 5, Dexterity 15 or higher
Benefits: When you take the Attack action on your turn and make all your attacks with a ranged weapon, you can use your bonus action to make one additional ranged weapon attack with that weapon.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. You cannot use this feature while wearing medium or heavy armor.
Stealthy Sniper
You’ve mastered the art of remaining unseen, striking from concealment with lethal precision and slipping back into the shadows.
Prerequisite: Ranger level 5
Benefits:
-
Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
-
When you are hidden from a creature, then use your movement to leave cover and make a ranged weapon attack against it, you can use your bonus action on that turn to attempt to hide again, provided you are in a position to do so (such as behind cover or in light obscurment).
Two-Weapon Defense
You turn your relentless offense into a moment of defensive advantage.
Prerequisite: Ranger level 5
Benefit: When you hit a creature with both of your melee weapons on your turn, you can force that creature to have disadvantage on the first attack roll it makes against you before the start of your next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. You must be wielding two separate melee weapons and not wearing medium or heavy armor to use this feature.
Warden of the Liminal Wild
Your body and spirit were shaped by the overflowing life and otherworldly magic of a place where the boundary between the natural and the mystical was thin.
Prerequisites: Ranger level 1; region of origin Eldeen Reaches, Shadow Marshes or Droaam
Benefits:
-
Increase your Wisdom by 1, to a maximum of 20.
-
You can instinctively sense planar boundaries. You always know when you enter or leave a manifest zone, and you have advantage on checks to identify or understand its effects.