Ruokor Feats
Awesome Blow
You’ve mastered the punishing weight and momentum of traditional heavy weapons, overwhelming foes with relentless force and unshakable stance.
Prerequisites: Orc, Half-orc, or Ruokor; Extra Attacks
Benefit: While wielding a two-handed weapon or a one-handed weapon plus a shield: when you take the Attack action and hit the same creature with two or more melee weapon attacks on your turn, you can force it to make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failed save, the creature is knocked prone.
You can use this feature a number of times equal to your proficiency bonus per long rest.
Giantkin Stomp
Your footfall echoes with the power of your colossal ancestry, unleashing shockwaves that send foes crashing to the ground.
Prerequisites: Ruokor, Constitution 13 or higher
Benefit: As an action, you channel earthen power into a mighty stomp, releasing a shockwave in a 15-foot cone along the ground. Each creature in the area must make a Dexterity saving throw (DC = 8 + your Strength or Constitution modifier, your choice + your proficiency bonus). On a failed save, a creature takes 2d8 bludgeoning damage and is knocked prone. On a success, the creature takes half damage and isn’t knocked prone. The damage increases to 3d8 at 5th level, 4d8 at 11th level, and 5d8 at 17th level.
Unsecured objects in the area that aren’t being worn or carried are automatically toppled or knocked prone. You must be standing on solid ground composed of earth or stone to use this ability. Once you use this ability, you can’t use it again until you finish a short or long rest.
Further feats pending