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Sharn Feats

Feat Level ASI Benefits
Balcony Sniper 6 Dex or Wis From high ground, ranged attacks ignore half and 3/4 cover, and can hide as bonus action after attack.
Clifftop Cutter 1 Dex During the 1st round of combat, gain +50% bonus to speed.
Cogsgate Bruiser 1 Str or Con Gain proficiency in Intimidation; when below half hp, roll initiative with adv.
Dagger of (Crime Org.) 4 affiliation with criminal org. Gain proficiency in Intight, rapiers, short swords and daggers; have adv. on Insight to detect lies and Persuasion to negotiate.
Messenger's Precision 1 Str or Dex Ignore disadv. on long range attacks with thrown weapons.
Street Enforcer 4 Str 13 or Con 13 After hitting with melee attack, attempt to shove as a bonus action; gain proficiency in Intimidation.
Syrania's Blessing 8 Spellcasting Add feather fall, levitate and flight to spell list; have feather fall permanently prepared; cast levitate and flight once per long rest w/o a spell slot.
Undersharn Rat 1 Dex Gain darkvision 60 ft. or +30 ft. to existing darkvision; while hidden make Stealth check with advantage 1/SR.
University Scholar 1 affiliation with Morgrave U. Int, Wis or Cha Gain proficiency in Arcnaa; make History/Arcana checks re. ruins or antiquities with adv.; learn Giant, Draconic or Gob lin.
Upper City Sniper 4 Dex On a turn when you don't move, your first ranged attack is made with adv.
Legend
1/SR Usable once per short rest
adv. advantage
ASI Ability Score Increase
disadv. disadvantage
hp hit points
Balcony Sniper

You've mastered the art of shooting from rooftops, bridges, and tower ledges.

Prerequisites: Sharn origin, 6th level

Benefits:

  • Increase your Dexterity or Wisdom score by 1, to a maximum of 20.

  • When making a ranged attack from a higher elevation than your target, you gain the following benefits:

  • You ignore half cover and three-quarters cover.

  • You can attempt to Hide as a bonus action immediately after the attack.

Clifftop Cutter

Your reflexes are honed for quick strikes and fast escapes in Sharn's vertical sprawl.

Prerequisites: Sharn origin

Benefits:

  • Increase your Dexterity score by 1, to a maximum of 20.

  • On your first turn in combat, you gain a bonus to your speed equal to 1/2 your total speed (rounded down).

Cogsgate Bruiser

Your reputation in Sharn's Cogsgate district precedes you.

Prerequisites: Sharn origin

  • Increase your Strength or Constitution score by 1, to a maximum of 20.

  • You gain proficiency in the Intimidation skill. If you were already proficient, you gain Expertise in the skill. If you already had Expertise you gain no further benefit.

  • When you roll initiative while at half your hit point maximum or less, you roll with advantage.

Dagger of (Crime Org.)

You carry the swagger of one of Sharn's most notorious criminal organizations. (Choose one of Daask, the Boromars, the Tyrants, or House Tarkanan, and fill in the feat name accordingly.)

Prerequisites: Sharn origin, 4th level, affiliation with the chosen criminal organization

  • You gain proficiency in the Insight skill. If you were already proficient, you gain Expertise in the skill. If you already had Expertise you gain no further benefit.

  • You gain proficiency with daggers, short swords and rapiers.

  • When you spend at least 1 hour asking questions, buying drinks, or mingling in a settlement, you can make a Charisma (Persuasion) check to gather information. The DC depends on the rarity of the information. On a success, you learn 1d4 pieces of information relevant to your inquiries. On a failure, you pick up misleading or trivial rumors instead.

Messenger's Precision

Your aim is steady even when your weapon must fly far.

Prerequisites: Sharn origin

  • Increase your Strength or Dexterity score by 1, to a maximum of 20.

  • You ignore disadvantage on ranged attack rolls you make with thrown weapons at long range.

Street Enforcer

You've learned the brutal efficiency of Sharn's enforcers and protection rackets.

Prerequisite: Sharn origin, Strength or Constitution 13, 4th level

Benefits:

  • When you hit a creature with a melee weapon or unarmed strike attack on your turn, you can attempt to shove that creature as a bonus action.

  • You gain proficiency in the skill Intimidation. If you were already proficient, you gain Expertise in the skill. If you already had Expertise you gain no further benefit.

Syrania's Blessing

The manifest zones to Syrania suffusing Sharn have blessed your spellcasting.

Prerequisites: Sharn origin, 8th level, Spellcasting feature

  • The spells feather fall, levitate and flight are added to your spell list, if they were not already there.

  • You always have the spell feather fall prepared, and it doesn't count against the number of spells you can prepare.

  • For each of the spells levitate, and fly, you can cast it once per long rest without expending a spell slot.

Undersharn Rat

Life in the shadows beneath Sharn's towers has sharpened your senses and survival skills.

Prerequisites: Sharn origin

  • Increase your Dexterity score by 1, to a maximum of 20.

  • You gain darkvision with a range of 60 ft. If you already have darkvision, its range increases by 30 ft.

  • When you are already hidden, you may make a Dexterity (Stealth) check with advantage. You may use this ability twice per short rest.

University Scholar

Your education is equal parts scholarship, street smarts, and a knack for not asking questions.

Prerequisites: Sharn origin, affiliation with Morgrave University

  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

  • You gain proficiency in the skill Arcana. If you were already proficient, you gain Expertise in the skill. If you already had Expertise you gain no further benefit.

  • When you make a History or Arcana ability check related to ancient ruins or antiquities, roll with advantage.

  • Learn one additional language from the list Giant, Draconic, or Goblin; the Academic dialect in each case.

Upper City Sniper

Patience and stillness turn you into a deadly marksman among the towers.

Prerequisites: Sharn origin, 4th level

Benefits:

  • Increase your Dexterity score by 1, to a maximum of 20.

  • If you do not make a move action on your turn, the first ranged attack you make on that turn is made with advantage. You may use this once per short rest.