Spells
Cantrip
- Freeze: Manipulate the cold to shape and freeze water or extinguish flames.
1st-Level Spells
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Arcane Mark: Imprint a visible or invisible magical mark on an object or creature.
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Calm Beasts: Pacify beasts in an area, making them indifferent unless harmed.
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Endure Elements: Enable a creature to withstand extreme heat or cold for 24 hours.
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Repair Damage: Heal a construct for 1d8 + key stat modifier damage.
2nd-Level Spells
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Fire Trap: Create a trap that triggers a fireburst when a protected object is opened.
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Lesser Creation: Conjure a small temporary object made of plant material.
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Make Whole: Fully repair a nonmagical object.
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Minor Image: Create a visual and audible illusion that can include speech at higher levels.
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Protection from Arrows: Impose disadvantage on ranged attacks against the target.
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Whispering Wind: Send a short message on a breeze to a known location.
3rd-Level Spells
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Cleansing Hands: Heal a creature and removes a disease, condition, or other affliction.
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Explosive Runes: Create a trap on a written object with a forceful explosion triggered by reading.
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Magic Fang: Grant a beast’s natural attacks bonuses to attack and damage.
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Photographic Memory: Fix an image of your surroundings in your mind, allowing detailed mental investigation even after you've left.
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Shield Other: Split damage between caster and ally, and grants the ally bonus action Dodge.
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Wind’s Favor: Create a steady directional wind for up to 1 hour.
4th-Level Spell
- Secure Shelter: Summon a fortified, comfortable shelter protected by magical effects.
5th-Level Spells
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Prying Eyes: Send magical scouts to observe an area and return with visual reports.
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Resilience: Grant immunity to nonmagical weapons and resistance to magical ones.
6th-Level Spells
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Beast Form: Transform into a beast while retaining your mental stats and proficiencies.
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Greater Fabricate: Transmute raw materials into large, high-quality nonmagical objects.
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Hypercognition: Enhance your mental processing for multiple high-powered Intelligence checks.
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Lesser Control Weather: Alter local weather within a 2-mile radius based on seasonal conditions, with limited control.
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Peregrine Messenger: Sends an invisible magical falcon to deliver a scroll to a known creature.
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Radiant Shields: Grant allies temporary hit points, AC, and save bonuses via radiant force shields.
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