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Warforged Feats

Feat Level Prerequisites ASI Benefits
Adamantine Body 5 Mithral Body Con Integrated Protection AC bonus increases to +3; 50% resistance to critical hits
Artisan Habit 1 Dex, Int or Wis Gain proficiency in one artisan's tool, or expertise; complete crafting in half the time; when collaborating with others they complete in half the time too.
Forge Scholar 1 Gain proficiency in Arcana (or expertise); have adv. on Arcana checks re Cannith or warforged; cast identify 1/SR
Greater Juggernaut 5 Path of the Juggernaut Gain adv. on saves vs. paralysis and exhaustion; gain a save vs. exhaustion when you wouldn't get one; when hp maximum is reduced the amount of reduction is halved.
Mighty Fists 1 Gain a bludgeoning unarmed strike that does 1d6 damage, make one as a bonus action, damage increases with level.
Mithral Body 1 1st level only Integrated Protection AC bonus increases to +2; gain adv. on Athletics & Acrobatics checks made to resist knocked prone, shoved, or grappled.
Path of the Juggernaut 1 Con 13, not have Path of the Reforged Gain immunity to critical hits.
Path of the Reforged 1 Con 13, not have Path of the Juggernaut Healing spells and healing magic has its full effect.
Repair Adept 1 Spellcasting Int, Wis or Cha Learn mending cantrip; add repair damage and identify spells to your spell list.
Steel Jaws 1 Gain a bite attack that deals 1d6 damage (using either Str or Dex for attack); when making an Attack can make a bite as bonus; have adv. on Str checks to break things by biting through them.
Legend
1/SR Usable once per short rest
adv. advantage
ASI Ability Score Increase
hp hit points
PB/LR Usable a number of times
per long rest equal to
your proficiency bonus

See the end of the page for links to 4 more warforged feats elsewhere on the site.

Adamantine Body

Your mithral plating has been reinforced with adamantine, toughening your body's natural armor.

Prerequisites: Warforged, 5th level, Mithral Body

Benefits:

  • Increase your Constitution score by 1, to a maximum of 20.

  • Your AC bonus from Integrated Protection increases to +3.

  • When a creature scores a critical hit against you, roll a d20. On an 11 or higher, the critical hit becomes a normal hit.

Artisan Habit

Your integrated design and disciplined nature allow you to devote yourself to craft with tireless regularity.

Prerequisite: Warforged

Benefits:

  • Increase your Dexterity, Intelligence, or Wisdom score by 1, to a maximum of 20.

  • You gain proficiency with one artisan's tool of your choice. If you are already proficient with an artisan's tool, you can instead gain Expertise in that tool.

  • When crafting mundane, nonmagical items with an artian's tool you're proficient with, you complete the work in half the usual time.

  • If you collaborate with one or more characters on a crafting project, their contribution time is likewise halved for the duration of the shared project.

Forge Scholar

Your frame carries embedded knowledge of the arcane sciences and the secrets of your creation.

Prerequisite: Warforged

  • You gain proficiency in the skill Arcana. If you were already proficient, you gain Expertise in the skill. If you already had Expertise you gain no further benefit.

  • You can cast identify once per short or long rest without expending a spell slot or requiring material components. Your spellcasting ability for this spell is Intelligence.

  • You have advantage on Arcana checks related to House Cannith, warforged, and warforged components

Greater Juggernaut

Your body has been reforged into an indomitable fortress, resisting forces that would cripple other creatures.

Prerequisite: Warforged, 5th level, Path of the Juggernaut feat

Benefits:

  • You have advantage on saving throws against effects that would paralyze you.

  • You have advantage on saving throws against effects that inflict a level of exhaustion.

  • When you would be subject to automatic levels of exhaustion, you nevertheless get a saving throw. You do not have advantage on this save.

  • When you're subject to an effect that reduces your hit point total, the amount of reduction is divided in half.

Mighty Fists

Your body is designed for close-quarters combat, allowing you to deliver crushing blows with your reinforced frame.

Prerequisite: Warforged

Benefits:

  • Your unarmed strike now deals 1d6 bludgeoning damage on a hit and has the finesse property.

  • When you take the Attack action and use this unarmed strike to make at least one attack, you may make one additional unarmed strike as a bonus action.

  • At 11st level, this unarmed strike's damage increases to 1d8. At 17th level, it increases to 1d10.

Mithral Body

You were built with— or have grown— additional mithral plating that offers further without hindering speed or gracefulness.

Prerequisites: Warforged, 1st level only

Benefits:

  • Your AC bonus from Integrated Protection increases to +2

  • Your exceptional design stability, and advanced, precision-machined plating makes you resistant against many combat maneuvers. You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks made to resist being knocked prone, shoved back, or grappled, and to escape being grappled.

Path of the Juggernaut

Following the legacy of the warforged juggernauts, you harden your body into an unyielding engine of war that no strike can shatter.

Prerequisite: Warforged, Constitution 13, must not have Path of the Reforged feat

Benefit: You are immune to critical hits.

Special: If you have taken this feat, you cannot take Path of the Reforged.

Path of the Reforged

Inspired by Hatchet, you follow the reforged path toward living as fully as any other creature.

Prerequisite: Warforged, Constitution 13, must not have Path of the Juggernaut feat

Benefit: Healing spells and healing magic that restores hit points affects you fully, instead of only healing half as many hit points as is normal for warforged.

Special: If you have taken this feat, you cannot take Path of the Juggernaut.

Repair Adept

You adapt your arcane matrix to integrate spells tied to your construction.

Prerequisites: Warforged, Spellcasting feature

Benefits:

  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

  • You learn the mending cantrip if you do not already know it.

  • The repair damage and identify spells are added to the spell list of every class you have levels in that grants the Spellcasting feature.

Steel Jaws

You have had installed— or have grown— reinforced jaws housing sharpened teeth capable of tearing through foes and bindings alike.

Prerequisite: Warforged

Benefits:

  • You gain an unarmed strike in the form of a bite. On a hit, it deals 1d6 piercing damage. You may use Strength or Dexterity for attack and damage rolls.

  • When you take the Attack action and make at least one attack with a weapon or with another unarmed strike, you can make one bite attack as a bonus action.

  • You have advantage on Strength checks made to break things like restraints, chains, ropes, or similar materials that you can bite through.

See Also

These feats from Exploring Eberron and Morgrave Miscellany are also for warforged: