Warlock Feats
Feat | Level | Benefits | |
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Disruptive Presence | 5 | When a foe begins casting a spell, as a reaction speak a word of power to disrupt the spell; they must make an Int save or lose the spell; usable 1/SR | |
Eldritch Backlash | 1 | When damaged by a spell or attack from a foe within 30 feet, force a Wis save; if fail they either take damage = 1/2 level + Cha mod or has disadv. on next attack or save; usable PB/LR | |
Eldritch Blastchain | 5 | eldritch blast cantrip | When casting a Warlock spell using a Pact Magic slot, can cast eldritch blast as a bonus action on the same turn; usable PB/LR; also gain +1 ASI to Cha |
Eldritch Claws | 1 | eldritch blast cantrip | When casting eldritch blast, make melee spell attacks in place of ranged spell attacks |
Extra Invocation | 5 | Learn one additional eldritch invocation; also gain +1 ASI to Cha | |
Extra Spells Known | 5 | Learn two additional spells; must be at most 1 level less than your max | |
Fell Surge | 5 | eldritch blast cantrip | When reducing a creature to 0 hp using eldritch blast, may cast a cantrip or 1st-level Warlock spell as a bonus action; max level increases with character level |
Fortune's Rebound | 1 | When you cast a Warlock spell on one creature and they avoid all effects, you can gain adv. on your next attack roll, check or save; usable PB/LR | |
Occult Familiarity | 1 | You learn the spell find familiar and cast it as a ritual; you gain proficiency in Arcana; also +1 ASI to Cha | |
Timestealer | 5 | When damaging a creature before it has acted in combat, can affect them as though by slow; usable 1/SR |
Legend | |
---|---|
1/SR | Usable once per short rest |
adv. | advantage |
ASI | Ability Score Increase |
disadv. | disadvantage |
hp | hit points |
PB/LR | Usable a number of times equal to your proficiency bonus per long rest |
Disruptive Presence
Your force of personality rattles both minds and magic, allowing you to manipulate, disrupt, and control the battlefield.
Prerequisite: Sorcerer level 5 OR Wizard level 5 OR Warlock level 5
Benefits:
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You gain proficiency in Arcana. If you are already proficient, you gain Expertise instead.
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Once per short rest, when a creature you can see and that can hear you begins casting a spell, you can use your reaction to speak a disrupting word of power. That creature must succeed on an Intelligence saving throw against your spell save DC or the spell fails and is lost.
Eldritch Backlash
Your pact responds to pain with a jolt of arcane force, lashing out in reflexive defense.
Prerequisite: Warlock level 1
Benefit: When a creature you can see damages you with an attack or spell and is within 30 feet, you can use your reaction to channel a retaliatory burst of force. The creature must succeed on a Wisdom saving throw against your Warlock spell save DC or suffer one of the following effects of your choice:
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It takes force damage equal to your Charisma modifier + 1/2 your Warlock level.
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It has disadvantage on the next attack roll or saving throw it makes before the end of its next turn.
On a successful save, the creature takes half damage and suffers no additional effects.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Eldritch Blastchain
You’ve mastered the timing and flow of your pact magic, allowing you to strike with spell and blast in the same breath.
Prerequisite: Warlock level 5
Benefits:
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Increase your Charisma score by 1, to a maximum of 20.
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when you cast a Warlock spell using a Pact Magic slot, you can immediately cast eldritch blast as a bonus action on the same turn. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Eldritch Claws
You can twist your eldritch magic into savage claws for close-quarters combat.
Prerequisites: Warlock level 1, Eldritch Blast cantrip
Benefit: When casting eldritch blast, you can shape the blast to strike in melee. Until the end of the current turn, each attack made by your eldritch blast becomes a melee spell attack instead of a ranged spell attack. You use your Charisma modifier for attack and damage rolls as normal.
When you cast eldritch blast this turn, you make a separate melee spell attack for each beam you would normally fire. Each attack deals force damage as normal.
This use of eldritch blast counts as a melee spell attack but does not benefit from extra attack or other weapon features.
Extra Invocation
You’ve deepened your understanding of your patron’s gifts, expanding the range of arcane secrets you can channel.
Prerequisite: Warlock level 5
Benefits:
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Increase your Charisma score by 1, to a maximum of 20.
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You learn one additional eldritch invocation for which you meet the prerequisites. This invocation does not count against your number of invocations known. Whenever you gain a level in the Warlock class, you may choose to replace the invocation granted by this feat with another invocation you could choose at that level.
Extra Spells Known
You’ve expanded your magical repertoire beyond its normal limits.
Prerequisites: Bard level 5, Sorcerer level 5, or Warlock level 5
Benefit: You learn two additional spells of your choice from your class’s spell list. The highest level of spell you can learn through this feat is one level less than the highest level you can cast.
Fell Surge
Your killing curse doesn’t fade—it lingers. When you fell a creature with your patron’s power, the surge fuels further destruction.
Prerequisites: Warlock level 5, eldritch blast cantrip
Benefit: When you reduce a creature to 0 hit points on your turn using eldritch blast, you can immediately cast a Warlock cantrip or a 1st-level Warlock spell that targets a single creature. The spell must have a casting time of 1 action and cannot affect an area.
You cast the spell as a bonus action using a Pact Magic spell slot, and it must be cast immediately after the triggering blast. You can use this feature once per short or long rest.
Starting at 11th level, you can cast a 1st- or 2nd-level Warlock spell this way. Starting at 17th level, you can cast a 1st-, 2nd-, or 3rd-level Warlock spell this way.
Fortune's Rebound
Your patron’s power lashes back when your magic fails, twisting ill fortune to good fortune.
Prerequisite: Warlock level 1
Benefits: When you cast a Warlock spell that targets a creature and the creature avoids all effects (such as by succeeding on a saving throw or because you miss), you can draw upon the latent arcane backlash to gain advantage on your next attack roll, check or save before the end of your next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Occult Familiarity
You’ve bound lesser entities or spiritual echoes to aid your magical perception. You gain the following benefits:
Prerequisites: Warlock level 1; Pact of the Tome or Pact of the Blade
Benefits:
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Increase your Charisma score by 1, to a maximum of 20.
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You gain proficiency in Arcana. If you're already proficient, you instead gain expertise in Arcana.
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You learn the find familiar spell and can cast it as a ritual. It counts as a warlock spell for you, but doesn’t count against your spells known.
Timestealer
You strike with supernatural precision when foes are most vulnerable, destabilizing them before they can react.
Prerequisite: Warlock level 5
Benefit: Once per short or long rest, when you deal damage to a creature with a Warlock spell or a melee attack using your Pact Blade, and that creature has not yet taken its turn in the current combat, you can choose to warp it in time.
Until the end of your next turn, it is affected by temporal disruption:
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Its speed is halved (round down).
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It takes a –2 penalty to AC and Dexterity saving throws.
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It can’t use a reaction or take a bonus action.
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On its turn, it can take either a move or an action, not both, and it can make at most one attack roll.