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Wrath Domain

Clerics of the Wrath Domain channel the righteous fury of their gods, manifesting divine anger to punish the wicked, defend the innocent, and turn foes against each other. These clerics see wrath not as reckless aggression, but as a purifying force that brings justice to the corrupt and strength to the righteous. Their presence in battle is unmistakable: burning eyes, hammering hearts, and the crackling tension of violence about to be unleashed. Domain Features

You gain the following features at 3rd level, 6th level, and 17th level.

Level 3: Wrath Domain Spells

You gain access to spells that embody raw emotion, supernatural power, and martial strength. You always have the following spells prepared when you reach the listed Cleric levels. These spells count as Cleric spells for you.

Cleric Level Spells
3rd Level enlarge/reduce, magic weapon
5th Level fear, haste
7th Level death ward, stoneskin
9th Level destructive wave, swift quiver

Level 3: Inspire Anger

At 3rd level, you can stoke the fury of your foes and turn their aggression against each other. As a bonus action, you target one creature you can see within 60 feet. The target must succeed on a Wisdom saving throw against your spell save DC or succumb to a surge of violent confusion.

On a failed save, the creature uses its reaction (if available) to move up to its speed toward the nearest creature hostile to you (one of its own allies) and make a single melee attack against that ally if it is within 5 feet. If there are no valid targets, the feature fails, and the target is unaffected.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Level 3: Channel Divinity — Righteous Wrath

Also at 3rd level, you can invoke divine wrath to strengthen your strikes and shield yourself with righteous power. As a bonus action, you use your Channel Divinity to enter a state of Righteous Wrath. This wrath lasts for up to 1 minute, until you become incapacitated, or until you choose to end it (no action required).

While in this wrathful state, you gain the following benefits and drawbacks:

  • Temporary Hitpoints: You gain a number of temporary hit points equal to twice your character level. These hit points represent your divine vigor and determination. You lose any remaining temporary hit points when your wrathful state ends.

  • Potent Attacks: While in Righteous Wrath, each time you hit with a melee weapon attack, you deal extra damage equal to your Wisdom modifier. This damage is radiant if your deity is good or neutral, or necrotic if they're evil.

  • Condition Immunities: You become immune to the charmed and frightened conditions. If you are affected by either condition when you activate this feature, the condition is suppressed for the duration.

  • Spellcasting: You cannot cast spells or maintain concentration on them. If you are concentrating on a spell when you enter Righteous Wrath, that concentration ends immediately.

Level 6: Furious Wrath

Starting at 6th level, your divine anger becomes more relentless when you enter Righteous Wrath. While you are under the effect of your Righteous Wrath, you gain the following benefits:

  • Relentless Assault: Whenever you take the Attack action on your turn, you can use your bonus action to make one additional melee weapon attack.

  • Vengeful Retaliation: When a creature within 5 feet of you hits you with a melee attack, you can use your reaction to make a melee weapon attack against that creature. You decide whether to use this reaction after you are hit but before the start of your next turn.

These benefits last until Righteous Wrath ends.

Level 17: Awaken Fury

At 17th level, you can spread your divine wrath to bolster your allies. As an action, choose any number of creatures within 30 feet of you. Each chosen creature can decide whether to accept the effects of your wrath.

A willing creature that accepts the wrath is immediately granted temporary hit points equal to twice its character level, gains extra damage on melee weapon attacks equal to its Wisdom modifier, and becomes immune to the charmed and frightened conditions for the duration. These effects last for up to 1 minute.

However, like you, creatures that accept this wrath cannot cast spells or maintain concentration for the duration. Creatures can choose to resist or end the wrath at any time, allowing spellcasters to maintain their magical abilities if desired.

Once you use this feature, you can’t do so again until you finish a long rest.

License

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